Alex Bean

Game Designer

 

PROJECTS


 
 

Battlefield

Ridgeline Games

Untitled next entry in the long-running Battlefield franchise.

Apex Universe FPS Incubation

Respawn Entertainment

Single player FPS incubation project set in the Apex Legends Universe.

Halo Infinite (MP)

343 Industries

Free-to-play multiplayer FPS released November 15th, 2021 for Xbox Series X|S and PC.

Awarded “Online Game of the Year” and “Action Game of the Year” at the 2022 DICE Awards.

    • Prototyped a suite of dynamic gameplay objects and their interactions with a core player mechanic

    • Worked on objective and encounter systems, player abilities, and mission progression based on high-level design and narrative directives

  • • Prototyped player abilities for combat, traversal, and puzzle gameplay and created small playable levels for each ability to be tested by others

    • Iterated on core mechanics to align the player character with project vision

  • • Pitched and led feature development for “Item Spawners”, “Personal AI”, “Match Flow”, and “Mark” systems

    • Designed new iterations of legacy Halo multiplayer systems “Medals” and “Death Cam”

    • Worked hands-on in the implementation of systems including scripting and authoring camera behavior, scripting events that reward players with fanfare, tuning global spawning behavior of items

    • Level designer on several 4v4 Arena maps

    • Assisted internal and external marketing teams with development of trailers and press kit assets