Projects
Next Mass Effect
Developer: BioWare
Cancelled: October 2026
The next entry in the Mass Effect action RPG series, cancelled in early development.
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Owned the player’s 3C’s (camera, character, controls), including movement, combat, and exploration mechanics
Translated gameplay direction into rules defining the roles of weapons, Powers (abilities), and close-quarters combat (CQC), evolving the series' combat for a new gameplay fantasy
Designed and prototyped weapons, Powers, CQC, and the player cover system
Prototyped player-facing UI feedback and messaging
Mentored fellow designers to help them deliver on the team’s gameplay goals
Dragon Age: The Veilguard
Developer: BioWare
Released: October 31st, 2024
Single player action RPG released for PS5, Xbox Series X|S, and PC.
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Worked on camera behavior for each player ability, interactable objects, in-mission "look-ats", and UI features (character creator, inventory menu, etc.) to bring them to shipping quality
Battlefield 6 (Campaign)
Developer: Ridgeline Games
Released: October 10th, 2025
Single player FPS campaign in the long-running Battlefield series.
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Prototyped a suite of dynamic gameplay objects and their interactions with a core player mechanic
Worked on objective and encounter systems, player abilities, and mission progression based on high-level design and narrative directives
Apex Universe FPS Incubation
Developer: Respawn Entertainment
Single player FPS incubation project set in the Apex Legends Universe.
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Prototyped player abilities for combat, traversal, and puzzle gameplay and created small playable levels for each ability to be tested by others
Iterated on core mechanics to align the player character with project vision
Halo Infinite (Multiplayer)
Developer: 343 Industries
Released: November 15th, 2021
Free-to-play multiplayer FPS released for Xbox Series X|S and PC.
Awarded “Online Game of the Year” and “Action Game of the Year” at the 2022 DICE Awards.
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Click here to view
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Pitched and led development of the Item Spawner, Personal AI, Match Flow, and Mark systems
Designed new iterations of legacy Halo multiplayer systems Medals and Death Cam
Worked hands-on in the implementation of systems including scripting and authoring camera behavior, scripting events that reward players with fanfare, tuning global spawning behavior of items
Level designer on several 4v4 Arena maps
Assisted internal and external marketing teams with development of trailers and press kit assets