PROJECTS
Untitled next entry in the long-running Battlefield franchise.
Single player FPS incubation project set in the Apex Legends Universe.
Free-to-play multiplayer FPS released November 15th, 2021 for Xbox Series X|S and PC.
Awarded “Online Game of the Year” and “Action Game of the Year” at the 2022 DICE Awards.
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Prototyped a suite of dynamic gameplay objects and their interactions with a core player mechanic
Worked on objective and encounter systems, player abilities, and mission progression based on high-level design and narrative directives
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• Prototyped player abilities for combat, traversal, and puzzle gameplay and created small playable levels for each ability to be tested by others
• Iterated on core mechanics to align the player character with project vision
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• Pitched and led feature development for “Item Spawners”, “Personal AI”, “Match Flow”, and “Mark” systems
• Designed new iterations of legacy Halo multiplayer systems “Medals” and “Death Cam”
• Worked hands-on in the implementation of systems including scripting and authoring camera behavior, scripting events that reward players with fanfare, tuning global spawning behavior of items
• Level designer on several 4v4 Arena maps
• Assisted internal and external marketing teams with development of trailers and press kit assets