As the title of this post proclaims, it's been about a month since my last post. In the time since, I took a break for holiday festivities, Star Wars, and family time. That didn't stop me from getting a little level design work done, though. Halo 5 released its Forge mode (Halo's map editor) in December, and since I had already been jotting down Halo levels in my design notebook, I quickly got to work realizing one of the designs in the game. I've already gone through several iterations of it and once I get the spawns placed, I intend on testing it sometime this weekend with some friends. Multiplayer level design is an area I'd like to work on the most, and the new Forge mode is incredibly robust and allows for quick implementation of ideas.
Right now I'm starting my final semester of college while beginning my job search. I'll be showing Push and Pull at the Dallas Society of Play booth at PAX South at the end of the month, and in March I'll be attending GDC. Due to these events and because I have yet to get a feel for the work load of my current courses, I'm hesitant to begin work on another 3-4 month long project like the ones I did last year. As much as I would like to add another such project to my portfolio, the last thing I want to do is start something that I cannot finish. For now, I plan on performing smaller design exercises like this Forge map and perhaps something in Fallout 4's mod tools once they end up releasing them. Once I get a better feel for this semester's work load, it's possible I can change my mind. Nevertheless, the most important thing I can do now is keep improving my craft and work on getting a job!