I've now moved on beyond the paper stage and have nearly completed blocking the map. All that remains is the the three puzzle walls, which I'm hesitant to block out before I have my mechanics up and running. These screens were taken last week, and unfortunately I've been too busy with other schoolwork (and a little Metal Gear, I must confess) since. This weekend I'm going to start working in Blueprint to see if I can nail down some of my mechanics, or at least make significant progress on them. Luckily I kept the scope of the project pretty low, so I should be able to get the mechanics down rather quickly, allowing me to make this level a finely tuned product. Stay tuned for more in the coming week, where hopefully I'll be able to show off my first successful puzzle.