Project 2 Update - Triggers

This week involved no terrain changes, and instead was all spent working in the editor's trigger system. While it's fun to mess with the terrain and set decoration, none of it matters if the level doesn't function. Triggers created include objective creation/completion, opening drop ship drop-off, transmissions, and player/AI alliances. Very productive week, which is what I needed going into this one, as I'll be attending San Diego Comic Con from Wednesday to Sunday night. Expect a very minimal update next week, but for now, enjoy some GIFs of the level up and running: