Scope: 5 Level Game
Team Size: 30+
Development Time: Four Months (1/15-4/15)
Push and Pull is a 2.5D side-scrolling puzzle platformer that uses a mechanic of pushing and pulling to solve puzzles and progress through the game. Players will play as “Bulb”, a curious little creature that is trying to find its way out of an experimentation facility.
I served as the sole level designer on levels 2 and 5. This included creating the paper map design, implementing the design into Unity using primitives, iterating on the design weekly after level reviews, working with the environment art team to come up with environment layouts that make sense in the game's world, and fixing bugs and design errors based on user testing.
Note: If you wish to see my levels without playing the rest of the game, go to level select and hold down CTRL and 0. This will unlock all of the levels.